Notes from post-graduation: This project involved pitching game ideas to the cohort, voting on our favourites, and then being put into groups to develop the top four games. My project was chosen, and I acted as project manager. My team included an environment artist, a technical artist, a composer/sound designer, modellers and a UI artist. I handled programming, team management, game planning, the GDD document, and generally assisting everyone in there roles. Developed using unreal engine as well as many other software.

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ToBeaFrog_GDD.txt

ToBeaFrog_Playthrough.mp4

ToBeaFrog_Trailer.mp4

To Be A Frog

Module Overview

Simulate the process of developing a game with a small team, including design planning, assigning roles, creating prototypes and a product, testing, marketing as well as recording your process independently. The final product will be a high-fidelity prototype that represents what a slice of the full project would look like.

Journals

Journal

Programming Log

Reflection/Peer Feedback

Planning

Timeline

Tests

To Be a Frog Test 1

To Be a Frog Test 2

To Be a Frog Test 2 External

Notes