Notes from post-graduation: This project involved pitching game ideas to the cohort, voting on our favourites, and then being put into groups to develop the top four games. My project was chosen, and I acted as project manager. My team included an environment artist, a technical artist, a composer/sound designer, modellers and a UI artist. I handled programming, team management, game planning, the GDD document, and generally assisting everyone in there roles. Developed using unreal engine as well as many other software.
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Simulate the process of developing a game with a small team, including design planning, assigning roles, creating prototypes and a product, testing, marketing as well as recording your process independently. The final product will be a high-fidelity prototype that represents what a slice of the full project would look like.