Jake - Mechanics Programming, give music feedback, style guide
Reece - Test texturing on assets
Josh - UI prototyping
Alex - Implement key foliage into unreal with texture and animations
Julia - Finish game UI framework
Harry - Take music feedback, sound effects
Jake - Greyboxing, mechanics Programming, give music feedback, style guide
Reece - Skinning and rigging
Josh - UI prototyping, environment props
Alex - Implement key foliage into unreal with texture and animations
Julia - Tidy up the UI template, start plant illustrations
Harry - Take music feedback, sound effects
Jake - Grey boxing, style guide, video Presentation, prep GDD
Reece - Skinning and rigging
Josh - Environment props
Alex - Implement key foliage into unreal with texture and animations
Julia - Plant illustrations
Harry - Music improvements, sound effects
Monday 18 - Production GDD/Video Presentation
Jake -
Reece -
Josh -
Alex -
Julia -
Harry -
Jake -
Reece -
Josh -
Alex -
Julia -
Harry -
Jake -
Reece -
Josh -
Alex -
Julia -
Harry -
Jake - Level block out
Reece - Animations
Josh - Trail environmental building methods
Alex - Upload WIP foliage and improve
Julia - Animations
Harry - Take music feedback
Monday 15 - Test plans & Beta
Thursday 18 - Test session 1