Week 0 - 19.2 Study Break

Week 1 - 26.02

Jake - Mechanics Programming, give music feedback, style guide

Reece - Test texturing on assets

Josh - UI prototyping

Alex - Implement key foliage into unreal with texture and animations

Julia - Finish game UI framework

Harry - Take music feedback, sound effects

Week 2 - 04.03

Jake - Greyboxing, mechanics Programming, give music feedback, style guide

Reece - Skinning and rigging

Josh - UI prototyping, environment props

Alex - Implement key foliage into unreal with texture and animations

Julia - Tidy up the UI template, start plant illustrations

Harry - Take music feedback, sound effects

Week 3 - 11.03

Jake - Grey boxing, style guide, video Presentation, prep GDD

Reece - Skinning and rigging

Josh - Environment props

Alex - Implement key foliage into unreal with texture and animations

Julia - Plant illustrations

Harry - Music improvements, sound effects

Week 4 - 18.03

Monday 18 - Production GDD/Video Presentation

Jake -

Reece -

Josh -

Alex -

Julia -

Harry -

Week 5 - 11.03

Jake -

Reece -

Josh -

Alex -

Julia -

Harry -

Week 6 - 18.03

Jake -

Reece -

Josh -

Alex -

Julia -

Harry -

Week 7-9 - 25.03 - Easter

Jake - Level block out

Reece - Animations

Josh - Trail environmental building methods

Alex - Upload WIP foliage and improve

Julia - Animations

Harry - Take music feedback

Week 10 - 15.04

Monday 15 - Test plans & Beta

Thursday 18 - Test session 1