How has hardware, software, and game design changed?
What are the good and bad aspects of older game design?
What aspects make retro games nostalgic?
How has the play experience changed?
How does the play environment, play format, and physical interaction affect the feeling of nostalgia?
What external factors influence the play experience today?
What tools do modern hardware and software have that can help capture these elements?
What are modern retro-inspired games failing to capture about retro games?
Nostalgia in Retro Game Design - Maria B. Garder https://dl.digra.org/index.php/dl/article/view/651
Video Games as Time Machines - Multiple Authors https://epub.ub.uni-muenchen.de/68743/1/Rieger_Video_Games_as_Time_Machines.pdf
Retro Evolved - Fares Kayali, Josef Schuh https://dl.digra.org/index.php/dl/article/view/578/578
Video Game Romanticism - Frank Bosman https://mediarep.org/server/api/core/bitstreams/99e4c64b-47e5-4b53-9422-102df41cb24e/content