cyber = control

cybertext are “texts” that present controlling mechanisms or rules. allowing inputs from the reader and giving outputs from the text

Ergodic Literature - non trivial effort is required to traverse the text

not all ergodic literature is cybertext, but all cybertext is ergodic literature

janet murray considers that creating and participating in a game is fundamentally different from other linear media

the designer is a procedural author - they design procedures that create possibility spaces instead of a defined scene

the player is an interactor - the “reader”

the tangible aspect of a regular book cannot enforce mechanics, but other aspects can

the narrative aspect can enforce rules - you will need to start from one point and end from another in order to experience the narrative as the designer intended


create a non-digital cybertext for oct 6

must explore possibilities of a non deterministic narrative (multiple paths, endings)

must not use computer code to control inputs and outputs and changes of state (cybernetics)

must use the levels methods……..

suggestions