cyber = control
cybertext are “texts” that present controlling mechanisms or rules. allowing inputs from the reader and giving outputs from the text
Ergodic Literature - non trivial effort is required to traverse the text
not all ergodic literature is cybertext, but all cybertext is ergodic literature
janet murray considers that creating and participating in a game is fundamentally different from other linear media
the designer is a procedural author - they design procedures that create possibility spaces instead of a defined scene
the player is an interactor - the “reader”
the tangible aspect of a regular book cannot enforce mechanics, but other aspects can
the narrative aspect can enforce rules - you will need to start from one point and end from another in order to experience the narrative as the designer intended
create a non-digital cybertext for oct 6
must explore possibilities of a non deterministic narrative (multiple paths, endings)
must not use computer code to control inputs and outputs and changes of state (cybernetics)
must use the levels methods……..
suggestions